Current Position
Product Designer at Cheqroom
Skills
- UX Design
- Prototyping
- Research and analysis
- User Testing
- Visual Design
- Interaction Design
Experience
- Product DesignerJanuary 2022 - PresentCheqroom
- UX & UI DesignerSeptember 2019 - January 2022Liantis
- UX & UI DesignerSeptember 2016 - September 2019Say Hey
- UX & UI Design InternFebruari 2016 - May 2016Digiti
Cheqroom
Bulk items
Customers struggled with managing low-value equipment they owned in large quantities. They avoided managing them in Cheqroom because of the impact on
their subscription limits. This led to customer implementing
workarounds that were less than efficient. Due to this they lost time
and equipment. The bulk items feature helped customers gain back control over all equipment
in their equipment room.
I was responsible for the end-to-end design proccess, from discovery
to delivery. Condcuted user interviews, wireframing, designed low
and high fidelity prototypes and conducted user testing.
Cheqroom
Lumen Design System
Lumen is Cheqrooms' first official design system. I led its creation, including foundations, design tokens, and components. The goal of
developing Lumen Design System was to create a cohesive, scalable, and
efficient design framework that enhances user experience and ensures
consistency across all digital touchpoints.
Liantis
Liantis Design System
Liantis' pattern library was in dire need of an update to a full fledged design system. I led the design and implementation of the foundations and new components. We unified the Liantis layout and grid structure and provided a Web Component based design system to almost 200 developers.